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Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

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The Forge World Units can large We’re going to go through each battlefield role and look at the units within it, and how to get the most out of them. The Core Units That’s theoretically cool on, say, Bullgryn, but at WC8 it’s super unreliable and they don’t really need the help. You could also try her with Scions, but they’re very much looking to do a combo alpha strike, so you don’t want to introduce the unreliability of a WC8 case. At 45pts, and with no option to take other powers, Aradia thus doesn’t really see any play. These days, there are several ways to use them. First up, a minimum patrol of these plus a Tempestor is now cheap and giving you lots of emergency objective grabbers that aren’t totally trivial to shift. For these, the Iotan Dragons regiment is a good choice, as it just generally makes them a bit more dangerous when they drop.

Fire on My Position – 3CP: When a unit with a Voxcaster is wiped out, deal d3 MWs to each enemy unit within 3″ on a 4+. This should cost 1CP, early 8th was a trip. D+ Slow and Purposeful: Re-roll 1s to wound in the shooting phase if the model moves half its move characteristic or less. This is OK, but it’s a bit too marginal compared to some of the other options here, and can’t be combined with things like Unyielding Advance the way the basic Grinding Advance bonus can. CBecause of the weaknesses discussed above, The Astra Militarum has some serious issues competing with the top-tier armies out there. The codex has an easy time taking objectives but a difficult time holding them, with T3 models and your damage dealers being relatively fragile. The army has the ability to compete, and probably pull some favorable matchups on Tier 2 and Tier 3 armies, but right now it really struggles against the top-tier stuff out there. Overall though, the army is relatively healthy. It needs some weapon updates and some points drops, but otherwise, it’s not completely broken. Stratagem – Daring Descent – 1CP: When one of your units deep strikes it can drop anywhere more than 5″ away from the enemy instead of 9″. Given all that, then, we’ll be doing the following. Each slot will list out the options available to it, then will follow a brief paragraph highlighting anything which is an outright trap or otherwise irrelevant for the level we’re pitching at here (which is, roughly, “you want to take this to a tournament or other competitive event”), and then fuller discussion of the merits of things which actually matter. Vengeance for Cadia! – 1CP: Confusingly not Cadian-Specific. Use this before an infantry unit shoots or fires Overwatch. Re-roll failed to hit and wound rolls against CHAOS units. This one doesn’t have the broadest utility, but the buff here is wild. Situational, but powerful enough when it’s “on” to get a B+ overall. Warlord Trait – Sanctity of Spirit: Enemy psykers within 24″ suffer perils on any roll of a double.

This list has some good stuff that helps build up the Tempestus’ ability to throw out deadly surgical strikes in the early-mid game. At their recently reduced prices and with these tools to help them punch up, they can be a real headache for opponents.

Astra Militarum.

Shoots well above its weight. I know, this was a pro, right? Well, actually it's kinda bad. The kind of firepower a Taurox produces can actuall attract the wrong kind of attention as your opponent suddenly swivels his biggest guns to shoot it. This is such a problem, in fact, that if your Taurox is more than 90 points, I would take the troops out (unless they're terminators or something. Yeah, you can do that.) and deep strike them. Direct Onslaught – 1CP: A Manticore or Wyvern gets +1 to hit against targets it can see. This is a decent buff when it’s on, and especially good if you’ve got a source of re-roll 1s or have powered the unit up somehow. A The Wyvern’s mortar also has the Ignores Cover ability, which means that it can hit and damage models even if they are hiding behind cover. This makes the Wyvern a great counter to armies that rely heavily on cover for protection, like the Tau Empire. The Wyvern’s hull-mounted heavy bolter is also effective against infantry, providing additional firepower to take down enemy units. Valhallan: Fire on My Command! –Allows you to shoot targets that are within Engagement Range of friendly units, but any 1s you roll to hit scores a hit on one of your friendly units within Engagement Range. You can’t use this to shoot with a unit that is itself in Engagement Range of an enemy unit. Fire From the Hip: Advance and shoot rapid-fire weapons at -1. As a worse version of Tallarn, it’s difficult to ever see this making it. C

It turns out, however, that giving a unit an ability to alpha strike at +2 to hit, cutting the points of their bigger guns, and letting them halve incoming damage changes the maths a little (with the addition of TGG). First, let's get this out of the way, the regular Taurox is okay for its points. It's not fast, which is a major liability for an 11/10/10 transport. If you already have chimeras from previous editions, don't upgrade unless you're running Militarum Tempestus specifically. The Astra Militarum can only accomplish its mission of defending the Imperium of Man through disciplined volleys of massed lasgun fire, deftly-crewed columns of armored fighting vehicles, and proper application of fierce bayonet charges. No equipment or personnel are above sacrificing in the pursuit of your objective. Astra Militarum Commanders, Inquisitors, and Planetary Governors must regularly send droves of a civilization’s finest soldiers to die upon nameless hills in defense of a single planet amongst millions. Such is the will and dedication required amongst mortals to stand in the face of the ancient evils and inhuman terrors assailing the Imperium. So long as the Imperium stands, the Astra Militarum will stand to defend it. Consolidate Squads – 1CP: Use at the end of your Movement phase. Choose an Infantry Squad within 2″ of another Infantry Squad from the same . They merge into a single unit and are treated as such for the rest of the battle. Handy for creating bigger blobs where needed, or denying victory points – for example, in an ITC game where your horde of Guardsmen might give up kill more easily. Also magnifies the effect of buffs. One of those things that aren’t always useful, but is super important to have lodged in your brain as a thing you can do in emergencies. B Unlike the standard Taurox, the Taurox Prime is capable of being outfitted with a wide variety of weapons systems, and is designed to be highly versatile. These vehicles are the ideal transport for the elite forces of the Militarum Tempestus, and are armed with the lightweight Taurox Battle Cannon mounted upon a turret atop the vehicle and a set of twin-linked Hot-Shot Volley Guns mounted on the sides of the vehicle's hull. The Taurox Battle Cannon can be replaced with a Taurox Gatling Cannon and the hull-mounted weapons replaced with twin-linked Autocannons. The Taurox Prime can have its turret removed and a Taurox Missile Launcher system equipped or just have its turret and weapon removed to lessen the vehicle's weight. The vehicle can also be equipped with a pintle-mounted Storm Bolter or Heavy Stubber, either on top or mounted on its turret. The Taurox Prime can also make use of bull bars on the front to protect from debris and can be equipped with many other Imperial upgrades and attachments such as a searchlight, relic plating, a Dozer Blade, a recovery gear, Smoke Launchers, Extra Armour Plating, fire barrels, a Hunter-Killer Missile Launcher, Camouflage Netting, and an Augur array.The Vendetta looks and acts a lot like a Valkyrie with the exception being that it comes equipped with 6 Lascannon shots at BS4+ for 210 points. It, unfortunately, misses out on the Roving Gunship rule, which might make it a decent shooting threat, but otherwise, it’s horrendously over-costed for a BS4+ model. Vulture Gunship (FW)

Relic – Pietrov’s MK 45: Relic bolt pistol with AP-1 and D2, but more importantly prevents more than one model fleeing from VALHALLAN units within 6″ Relic Plating: I'd throw this on a Taurox if I had 3 or 6 points left over. Might never come up, but it might win you a game. If you’ve just been introduced to a galaxy filled with near-immortal super-soldiers, intergalactic alien invaders, and actual demons and your first thought was, “Well what if I just wanted to play normal people?,” then Astra Militarum is the faction for you. Stratagem – Full Charge – 1CP: When a unit shoots, they get re-rolls to hit against targets within 12″ Regimental Doctrine – Predatory Strike: When shooting a unit within half range, an unmodified 6 to hit scores an additional hit.The Taurox Prime is a fast and agile vehicle that can easily transport special weapons and other cargo into position. Its small size and superior mobility make it a valuable asset for any Imperial Guard or Tempestus Scion regiment, and its adaptability and firepower ensure that it can perform a wide variety of specialist missions with ease. The Taurox Prime is also compatible with the Lambda Lions, which can give an extra AP to its weapons and make it an even more formidable force on the battlefield. Hammer Blow – 2CP: When an AERONAUTICA IMPERIALIS Flyer unit destroys a model, pin that model’s unit. This halves their advances and charges and subtracts 1 from their hit rolls in shooting. This is a niche tool but very potent when it lands in a useful spot. If you want to use it, make sure you consider at what point in the shooting sequence to fire your plane – if you’re going after something like Primaris Marines, try and make sure there’s a 1W model before you shoot. B Rolling Death – 1CP: A Taurox gets +1 to hit if it moves under half it’s speed. This does not make the Taurox happen. D Regimental Doctrine – Mobilised Infantry: Infantry ignore the move/shoot penalty for heavy weapons, and add 1 to their hit rolls on the turn they disembark from a TRANSPORT. For the same reasons, they are also regularly employed as light reconnaissance vehicles, or tasked with running escort duties for columns of artillery. The Taurox will swiftly deploy squads of heavy infantry, countering unexpected threats with overwhelming firepower until reinforcements can be brought to bear.

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